Intro. Day 1.
Jul. 16th, 2011 02:16 amThis is a world much like our own, only changed after years of nuclear war that has erased most of life as we've come to know it. As always, life finds a way, and new forms have started to emerge.
This new world has been rebuilt from spliced DNA and engineered evolution, though not necessarily by human design. Humanity has been reduced to an unorganized pack of scavengers, fighting over the remains of something long lost. In their place rises a cunning new species, predominantly Gnoll-like creatures. Out from under their dominance, other races flourish and thrive, crafting an altogether new biodiversity.
Within this world, and the few humans which populate it, one wanders alone, lost. Trying to survive while searching for more. I want to focus the next two months on this world, and with each week, a new environment. Within each environment, a speed-painting of the whole, then a set of field notes of the local flora and fauna. Natives and their culture follow after that, and if there isn't one for that particular environment, character concepts will fill in. Likewise, ruins will be detailed where they exist. And then a larger environmental drawing after all the details have been worked out.
Welcome, to my world.

Plains/grasslands/forest/temperate zone
What use to be small jerkwater towns, that thrived on bigbox stores, and used cars. Is now overgrown cars and parking lots, and nature takes it all back. Ruins would be old walmarts/gernal stores.
This new world has been rebuilt from spliced DNA and engineered evolution, though not necessarily by human design. Humanity has been reduced to an unorganized pack of scavengers, fighting over the remains of something long lost. In their place rises a cunning new species, predominantly Gnoll-like creatures. Out from under their dominance, other races flourish and thrive, crafting an altogether new biodiversity.
Within this world, and the few humans which populate it, one wanders alone, lost. Trying to survive while searching for more. I want to focus the next two months on this world, and with each week, a new environment. Within each environment, a speed-painting of the whole, then a set of field notes of the local flora and fauna. Natives and their culture follow after that, and if there isn't one for that particular environment, character concepts will fill in. Likewise, ruins will be detailed where they exist. And then a larger environmental drawing after all the details have been worked out.
Welcome, to my world.

Plains/grasslands/forest/temperate zone
What use to be small jerkwater towns, that thrived on bigbox stores, and used cars. Is now overgrown cars and parking lots, and nature takes it all back. Ruins would be old walmarts/gernal stores.