
From left to right.
Striped Gnoll (1)
Found underneath the highway ramps, this gnoll has some nicely crafted armor from the hides of local stahgs, along with a kusarikama to snare and hunt them with. His main duties include collecting tolls from anyone who would use the ramps...or just happen to pass through the territory itself. A percentage of his income is likewise paid to "the brothers".
Striped Gnoll (2)
A traveler of the wastes, he gets around with ease and is well known for the information he collects in his travels. He is also said to have eyes in remote locations. A common type of hide armor helps him travel, though is usually concealed under a discreet poncho in preparation for the elements. His weapon of choice is a semi-ranged one, the FP-45 Liberator.
Striped Gnoll (3)
Another traveler, this one more of a direct merchant to the scattered cities and trade posts. This is more evident by his fancier form of clothing, and general lack of visible armor. Though rare that the need arises, it isn't well known that he keeps a pair of poison daggers in concealed sleeves, just as his pouches contain as many smoke bombs and caltrops as they do gold and trade goods.
Spotted Gnoll (1)
The smallest of the group referred to as "The Brothers", they lay claim to the department store off the nearby highway ramp. Like the others, he tends to the growing and refining of drugs within the store. This particular brand of trade is lucrative, though it's not just for recreational use. Blowdarts make for a conventional weapon, attacking the nervous system with a localized effect similar to the bite of a brown recluse.
Spotted Gnoll (2)
The distinctly larger member of The Brothers, he is easily recognized as the muscle of the group. His weapon of choice is a sturdy longbow with uncanny aim. This is due to his goggles being retrofitted with lenses to focus long distance...along with the arm strength to reach those distances. Likewise, he is a skilled hunter of the stahgs and others. Alongside of his brother's plant knowledge and trade, they can cook up some renowned stews in the wasteland.
Spotted Gnoll (3)
Larger still, the third member of The Brothers is an altogether different beast. His lack of speech and untanned hides relate to his barbaric nature, just as his hovel within the nearby marsh. Still, he knows the local forest and land better than most, and may understand more than he lets on. To the commoner who crosses his path, they're presented with a few distinct choices.
Attacking is one option, though certainly not an advisable one. This gnoll's face is missing more features than it has, between the scar across his eye, partially severed nose, tattered ears, and missing ring finger.
Running away is a far better strategy. Or, something could be offered in trade, though its really more of a free-roaming toll. Generally speaking, if he tends to like the item in question, he won't smash your head in. If insulted, well, there's always the first two options. His weapon of choice is a metal spear for hunting large game, and more rare predators in the deeper reigons of the marshy forest.